Frostpunk 2 Receives Massive Free Content Drop

Today, Frostpunk 2 underwent a significant free content update, bringing new heat mechanisms, an additional map within the Utopia Mode, and fresh missions complete with brand-new quests and narratives. The developers at 11 bit studios remain steadfast in their commitment to provide further substantial free updates as well as previously disclosed downloadable contents (DLC) for the game. Despite initial doubts surrounding Frostpunk 2’s ongoing development following the announcement of Frostpunk 1886, they emphasized that every project boasts its own specialized team focused on support and enhancements.

Labeled as Patch 1.3, this latest update introduces The Pit as an additional map. This expansive area features a notable “proto-crater” pit situated within what is classified as mountainous territory. Set amidst the leftovers of an unsuccessful generator experiment, it serves as a versatile setting for both initial spawn points and potential sites during Frostland colonization efforts within Utopia Builder mode. To enhance the depth of gameplay experience and story-telling possibilities in Utopia Builder, developers have incorporated Tales from the Frostland—narrative-focused side quests that players may choose to undertake. Players can string together several tales throughout one gaming session; upon completion of each tale, they earn access to distinct Monument Hubs designed for embellishing their cities.

As for the overhauled heating system, it’s the biggest systemic change to the game since launch. Along with a redesigned Generator UI for better control and feedback, players can now manage temperature by district, with local effects. Players will also have to deal with consequences when heat is lacking, including sickness, injuries, or even death. These changes affect more than just temperature; citizens will now react to heating shortages through negotiations, protests, or praise. Finally, the Idea Tree and laws have been expanded to add nine new research topics, two new buildings, three rebalanced technologies, one new law, and five reworked laws.

For players seeking a more laid-back gaming experience, Serenity Mode has been introduced with milder weather conditions, plentiful resources, less frequent whiteouts, and no Fervour system—resulting in fewer protests and no faction conflicts. This mode can be used alongside other difficulty settings without any compatibility issues.

Frostpunk 2 has introduced several key enhancements to the core gameplay, such as a refined prologue, revised missions, and additional updates.

Frostpunk 2 Full Patch Notes 1.3

Gameplay


  • Updated game feature – Managing heat levels. The system for handling heat now emphasizes localized effects.

    – Districts now have local heat levels, replacing the global heat demand concept

    – Every district currently features multiple fundamental temperature tiers. These include Freezing, Extremely Cold, Cold, Cool, Habitable, and Warm, each bringing specific localized impacts.

    – The intensity of heat can be boosted by channeling warmth from the generator via Heat Allocation, which offers several tiers of distribution options.

    – The district proximity effects now impact individual city cells separately; formerly, three cells needed to be affected for these effects to take place.

    – Each Housing District now has the precise capacity for the number of residents it can accommodate.

    – Every Community and Faction can now occupy an individual district

    – New city overlay related to Heat Management

    – Revised laws and studies that formerly impacted heat demand now pertain to heat levels.

    – New studies have been released at the Research Institute to back updated heating mechanisms.


  • New Utopia Builder set of settings – Stories from the icy terrain.

    Fresh challenges that enhance the Utopia Builder experience, providing more complexity to its difficulty and story.



    Beacon of Hope

    – Offer refuge and support to every newcomer fleeing their collapsed city



    Apocalyptic Whiteout

    — Endure a prolonged and severe whiteout



    Depleted Cores

    – Explore Frostland to revive an incomplete IEC Core Factory

    – Conquering every obstacle reveals a constructible Monument.


  • New Utopia Builder difficulty setting

    — Tranquility mode. Calm setting with a gentle beginning, moderate climate, plentiful supplies, brief periods of low visibility, and no conflicts between factions.

  • New Utopia Builder map – The Pit

    . Plan around a failed Generator construction site and try to create a thriving city
  • The district area can now undergo realignment following its construction, including the positioning of buildings.

Balance

  • The generator can currently produce a restricted amount of power. You can unlock additional power levels through research.
  • The adaptation foundation now cancels out the effects of cold temperatures.
  • Apex Workers and workers’ shifts now decrease sickness caused by non-residential zones.
  • Waste Heat Conversion now enables extraction zones to produce heat, proximity effects, and illness.
  • The children’s default option enables the activation of extra Heatpipe Watches as an ability.
  • Adjusted the initial sections of the Prologue for a more seamless start, beginning at around the middle point of the gameplay.
  • Increased randomness for Frostland in Utopia Builder
  • The cost of Frostbreaker is now calculated per cell rather than per use.
  • Housing district rebalance
  • Removed 3rd tier upgrade
  • The Base Housing District currently has an open Special Building slot available.

Interface

  • The district panels have been updated to align with the recent gameplay modifications.
  • Generator panel redesign
  • Redesigned chapter selection options interface
  • Updated the city’s requirements for the top widget to incorporate changes related to heat management, and gave greater importance to temperature considerations.
  • Fresh instructional pop-ups elucidating Zone Temperatures, Area Skills, and Group Activities
  • Tapping on an unoccupied Building spot within the District Panel will display the Construction of Buildings interface.
  • Each district has acquired its own distinct name.
  • Notifications regarding deaths, injuries, and absentee reports are showcased across the impacted districts.
  • Shifted economy overlays from the bottom right to the top left.
  • Enhanced clarity regarding antagonistic relationships with factions and communities.

Art

  • Enhanced general district appearance. This feature can be toggled in the settings, allowing the Steward to select either a planned or an organic urban design.
  • The steward now has the option to choose where the building slot will be positioned within the developed district.
  • Updated the visual aspects of several buildings.
  • Enhanced clarity of structures within the neighborhood
  • A lot of new artwork for narrative events
  • Fresh art pieces for area boards to mirror the present warmth levels within the district
  • Enhanced and broadened illustrations for the storyline mode leaders of factions/communities
  • Improved city life visuals
  • Improved roads pathfinding logic
  • New visual effects for cells chosen for District development

Other

  • Updated the game engine to version 5.4.3 of Unreal Engine.
  • Enhanced loading and saving durations
  • Game performance optimizations
  • New achievements:

    – Guiding Light

    – Apocalypse Nah

    – Raiders of the Lost_cores

    – Born Ready

    Nobody Left Behind

    – Seen Worse

    – Gotta Go Fast

Mods

  • Play in Editor is now accessible in Frostkit
  • Mod Menu visual overhaul
  • Added a search bar
  • The Cook Mod button has been included within the Frostkit.
  • Significant optimizations to Frostkit loading times
  • I have added several tutorials and example mods to reduce the learning curve for novice members of the modding community.

Beta version updates include corrections for feedback and enhancements.

  • Resolved the problem with empty inputs.
  • Effects related to proximity originating from districts that were previously enlarged or reconstructed will not appear on city tiles when those districts undergo their next rebuilding process.
  • UI polish and improvements
  • Replaced missing artwork for Cold Houses narrative event
  • Randomization for finding Core Parts is now seeded
  • You can avoid injuries or deaths when visiting the Core Factory Parts Site by building structures that lower the Territory Threat Level.
  • The Beacon of Hope upgrade now requires 300 Heatstamps and 250 Prefabs.
  • The Utopia Builder Stories can now be randomized alongside other options.
  • Disabled notification sounds for district events.
  • Resolved an issue where Serenity mode was not utilizing the correct fervor configuration, enabling Faction Wars to happen under specific conditions.
  • Resolved the issue of game freezing due to a defective component in the Adaptation Generator.
  • Resolved crashes that might happen when setting up the Progress milestone.
  • Resolved a sporadic issue causing crashes in Zoom Stories.
  • Resolved a sporadic crash associated with Policies that might happen when loading a saved game.
  • Resolved several other single-instance crashes
  • Several additional small corrections and enhancements were made.

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Frostpunk 2 Receives a Significant Free Content Update
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